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Gallery 03 / 09

The Stack

TETRIS

1984—2020

Tetris barely needed to change its seven pieces; its evolution came from changing the machine, the audience, the speed, the body, the spectacle, and the number of people sharing the act of making order.

12 milestonesRelease orderImage credits included
A luminous Tetris Effect playfield suspended in a field of particles
Seven pieces, endlessly recontextualized

Gallery thesis

The matrix remains constant while its context expands from a text terminal to handheld links, expert disciplines, city architecture, virtual reality, and networked crowds.

1984—2020 / Scroll chronologically

What changed?

Research desk

Source ledger

Dates and design notes prioritize publisher histories, institutional museums, and contemporary archives. Modern rerelease imagery is labeled through its credit link.

  1. 1984Tetris for Electronika 60 — Official Tetris history ↗
  2. 1988Tetris for Famicom — Official Tetris history ↗
  3. 1989Tetris for Game Boy — Official Tetris history ↗
  4. 1993Tetris Battle Gaiden — Digital Eclipse Tetris Forever ↗
  5. 1998Tetris: The Grand Master — Official Tetris product history ↗
  6. 2006Tetris DS — Nintendo Tetris DS ↗
  7. 2008Tetris Party — Nintendo Tetris Party ↗
  8. 2011Tetris: Axis — Nintendo Tetris for 3DS ↗
  9. 2014Skyscraper Tetris — Drexel University ↗
  10. 2018Tetris Effect — Official Tetris news ↗
  11. 2019Tetris 99 — Nintendo Tetris 99 ↗
  12. 2020Tetris Effect: Connected — Official Tetris news ↗